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Pretend Play: Costumes and Props for More Than One Story

10/16/2026

A scarf, a hat, a box and a notebook carry dozens of games. What goes in the dress-up box, how to run a flower shop, and lines that get play going.

Pretend Play: Costumes and Props for More Than One Story
Quick answer

Pretend play is a game in which a child spends a while being someone else — a cashier, a doctor, a mail carrier or a dragon. What keeps it going longest are props that don't belong to one character: a big scarf, a box, a hat, an apron, and a notebook with a pencil. A ready-made princess costume carries one story; a scarf carries twenty, because the child decides what it is, not the packaging.

What a child is actually doing in pretend play

Experts call it symbolic or sociodramatic play. The child is doing three things at once: taking on someone else's role (“I'm the lady at the store”), letting one thing stand for another (a clothespin is a carrot, a box is a car), and holding together a plot they made up themselves. That substitution is exactly why props matter so much. An object that already “knows” what it is leaves the child nothing to imagine.

You'll see the first signs around age two, when a toddler “drinks” from an empty cup or feeds a teddy bear. Between three and six, this grows into whole scenes with several kids, assigned roles and rules (“you're the customer and you have to pay”). Pediatric research links this kind of free play to language development, self-control and the ability to put yourself in someone else's shoes — the child has to keep track of who is who and respond to everyone else's ideas.

A ready-made costume, or costume pieces

ItemHow many stories it carriesGood forDownside
Licensed single-character costume1–2Halloween, a birthday partyThe child acts out the movie, not their own plot; in a year it's too small and they're bored of it anyway
A big scarf or a piece of fabricdozensCape, skirt, fort roof, river, baby blanket, treasure sackWithout a grown-up's idea it just lies there at first — it helps to start the first game together
A hat or capmanyMail carrier, magician, captain, farmer, detectiveOne hat gets old fast; two or three different ones work better
An apron with a pocketmanyChef, shopkeeper, florist, painter, doctorThe child has to be able to put it on alone, or it keeps interrupting the game
A vest with pocketsmanyExplorer, firefighter, mechanic, zookeeperBetter suited to kids four and up
A ready-made “doctor” or “hair salon” set1–3A quick start for one specific gameThe plastic tools have only one use, and the pieces get lost

A dress-up basics kit that carries more than one story

  • Two big scarves in different colors
    Ideally about 3 by 5 feet, in cotton or lightweight rayon. The blue one is the sea, a cape and the night sky; the red one is fire, a carpet for the king and a tablecloth in a restaurant.
  • Two or three hats
    An old hat from the attic, a baseball cap and a paper crown. Headwear is the fastest way to say “now I'm someone else,” and a child can put it on and take it off without help.
  • An apron
    An adult one is fine, shortened or folded over at the waist. The pocket is key for play — it's where the money, the recipes and the order slips go.
  • A Velcro cape
    Made from an old bedsheet, with a short strip of Velcro instead of a tie. If the cape gets caught, it simply comes loose.
  • Glasses without lenses and a shoulder bag
    Glasses turn a child into a doctor, a professor or a grandma. The bag is a doctor's kit, a mail carrier's satchel or a shopping basket.
  • A belt or sash
    A strip of fabric to tuck a paper-towel-tube “sword,” a magic wand or a wooden spoon into.

Props with no fixed role

Besides costumes, play needs things that can be used as anything at all. Look for them in the kitchen and the recycling bin rather than at the toy store.

  • A shoebox and one big appliance box
    The small one is a cash register, a mailbox or a doll's crib. The big one is a counter, a car, a rocket or a playhouse.
  • Clothespins, bottle caps, acorns, buttons
    Money, food, seeds, treasure. For kids under three, though, pick pieces big enough that they can't be swallowed. Older kids just need a coffee can to drop them into — the rattle of the “money” is half the fun.
  • A notebook and a pencil
    The most underrated prop of all: orders, recipes, parking tickets, train tickets, a treasure map. A child who can't write yet scribbles — and “reads” it out loud.
  • Empty food packaging
    Rinsed-out tea boxes, yogurt cups, paper bags. They turn into a grocery store, a pharmacy or a picnic.
  • A kitchen scale and a measuring cup
    A real tool the child is allowed to use makes the game instantly serious — even if what's being weighed is pinecones.
  • A flashlight
    Night watch, a cave, a throat exam, a lighthouse for a ship.

Playing flower shop, step by step

A flower shop is a great first game: it has clear roles (shopkeeper, customer), simple buying and selling, and it smells like the outdoors. And it breaks down into pieces you can reuse in other games.

  1. 1
    Pick the merchandise
    Go outside together and gather what you're allowed to pick: dandelions, daisies, clover, grass, twigs, leaves. In winter, paper flowers do the job — the child cuts them out and glues them onto craft sticks.
  2. 2
    Build the counter
    A big box or a footstool turned toward the customer. Flowers go in rinsed yogurt cups, with a scarf underneath as a tablecloth.
  3. 3
    Dress the shopkeeper
    An apron with a pocket for the money, and an order notebook in the pocket. That's all you need.
  4. 4
    Make money and price tags
    Acorns, bottle caps or paper coins. The child draws the prices on slips of paper — so many dots, so many caps.
  5. 5
    Show up as the first customer
    You have a role, the child has the shop. Order a bouquet with a little twist (see the lines below) and let the child work out how to make it happen.
  6. 6
    Switch roles
    After a few purchases, you be the shopkeeper and the child the customer. You'll see what they picked up from your play — and often how they see you, too.
  7. 7
    Turn the shop into another game
    The next day, the same counter, apron and notebook become a bakery, a post office or a pharmacy. You just swap what's in the cups; the costume stays.

Lines that get play going without taking over

In pretend play, a grown-up works best as a character with a problem, not as the director. Bring the problem in one sentence and leave the solution to the child.

“Hi there, I need a bouquet for my grandma, but I only have three acorns. What can I get for them?”
“Excuse me, ma'am, this rose looks so sad. Is there any way to fix it?”
“Doctor, my teddy bear ate a button and now he can't stop sneezing. What should we do?”
“I have a package for Mr. Dragon, but I don't know where he lives. Can you tell me how to get there?”
“Captain, there's a storm at sea and all we have is one scarf. What do we do?”
“Pardon me, I'm not a customer — I'm the inspector. Is everything in order here?”

How to keep the game going past the ten-minute mark

The most common mistake is giving a child everything at once. A chest full of costumes looks tempting, but the child ends up rummaging through it rather than playing. It works better to leave just a few things out and swap the rest every so often — the same scarf after a week in a box feels brand new. One low box or basket the child can reach and put away alone tends to work well.

The second mistake is stepping into the game with questions (“And what's this? Why?”). It looks like interest, but it pulls the child out of the role. Talk from inside the story: instead of “what are you cooking?” say “mmm, that smells like soup for giants.”

The third thing is safety. Strings and ties around the neck have no place on capes, and small parts have no place near kids under three. The article on what to avoid in a gift for a little one goes into more detail.

And if you're looking for a toy that gets even a quiet child talking, check out the roundup of toys that make kids do the talking. Pretend-play props belong on that list too — neither the shopkeeper nor the customer gets anywhere without words.

Sources

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FAQ

Questions parents ask.

Popular questions

The first signs show up around age two, when a toddler pretends to drink or feeds a stuffed animal. Real scenes with roles and other kids take off between ages three and six.